Randomizer Changes
2025-11-06
Alttpr - Version 32.0
- Initial release
Quad Randomizer - Version 0.3.0
Systems Changes
- New website with more configuration options and better integration with the alttpr randomizer
- A huge set of behind-the-scene changes to better integrate quad into the general codebase
- Custom sprite support for Z1 and M1 (Andypro & total)
- A huge set of QoL and bugfixes for Z1 and M1 (Andypro)
Gameplay Changes
- Massively improved SM Map randomization support with newer maps and better map rendering and a lot of bug fixes
- Added a soft-reset into SM that reloads the last save (Sel+Start+R+L)
- Map Rando: In SM the game is now autosaved to the portal room when entering through a portal
Old Quad Randomizer Changes
2024-11-03 - Version 0.1.11
Systems Changes
- Added the missing DPCM samples for the Z1 music engine. (Andypro)
- Fixed a bunch of inaccuracies in the NES music engine for Z1 and M1 (Andypro)
- Fixed a bug in the M1 port that could cause crashes in certain situations
Gameplay Changes
- Fixed corrupted graphics for the Wrecked Ship keycards.
- Fixed a graphical bug in Z1 where Link would appear on top of doors in dungeons.
- Fixed an issue with certain characters appearing incorrectly in the Z1/M1 item text overlays.
2024-08-08 - Version 0.1.10
- Gameplay Changes
- Fixed logic bug in SM where the logic didn’t account for colored doors properly.
- Added key shuffle option - This will let you shuffle ALTTP dungeon items and add SM keycards.
- Note that this is very experimental still so it might have unexpected bugs.
2024-08-06 - Version 0.1.9
- Gameplay Changes
- Corrected the backtracking check in logic for SM locations to ensure that it is always possible to get back out from a location.
- Improved saving code in Z1 and M1 to hopefully prevent lost items in some cases.
2024-07-21 - Version 0.1.8
- Gameplay Changes
- Rewrote Z1 dungeon screen logic to properly take into account the placement position of items in a room in logic.
2024-07-15 - Version 0.1.7
- Gameplay Changes
- Fixed a bug when Z1 Overworld shuffle was enabled that cause the coast item and armos item to not be placed properly.
- Fixed a bug in M1 where the top right energy tank location did not get its item written properly.
2024-07-15 - Version 0.1.6
- Gameplay Changes
- Added an initial implementation of Zelda 1 Overworld Shuffle (WARNING: Be aware that this may be very buggy)
- Fixed a bug that cause Turtle Rock and Misery Mire entry logic checks not to work properlyin Zelda 3
- Fixed a bug with ammo calcuation in Super Metroid that caused ammo checks to be broken
- Reverted the music engine change for Z1 since it caused notes to be stuck
- Fixed the issue where Bombos would be invisible in Z1 dungeons
- Fixed issues with the Super Metroid logic where it didn’t properly connect the starting location.
2024-07-15 - Version 0.1.5
- Gameplay Changes
- Moved the Up+A (Up+B on a SNES controller) shorcuts in Z1 and M1 to controller one.
- Fixed a placement issue where Long Beam and Screw Attach when placed in M1 would not function correctly.
- Fixed the crash in M1 after defeating Mother Brain if it was not the final boss.
- Moved the auto-saving in M1 to direclty when the Password screen shows up.
- Fixed an issue in Z1 where it was not saving items correctly, it now saves when the “Continue/Save/Retry” screen shows up.
- Fixed a bug in the music engine for Z1 and M1 that should now make some music and effects sound better.
2024-07-13 - Version 0.1.4
Systems Changes
- The website has been updated to use a version of the website used for SMZ3.
Gameplay Changes
- Fixed an issue where the Z1 triforces and SM bosses goal was not correctly written to the ROM.
- Fixed an issue where certain items (like Hookshot) did not work properly when placed in M1.
Version 0.1.3
Systems Changes
- Reworked a lot of internal data, so beware that this might cause new issues
- Added support for custom sprites in SM and added basic sprite selection support to the website for Z3 and SM
Gameplay Changes
- Hopefully fixed the random Z1 transition crashes
Version 0.1.2
- Gameplay Changes
- Added selectable crystal/boss/triforce goals for Z1, Z3 and SM
- Fixed a bug where pausing in SM would corrupt items graphics
- Fixed the incorrect Z3 standard state
- Fixed an issue with some entrances in Z3 going to the wrong place
- Rewrote the quick swap functionality in Z1 to work better