Randomizer Changes

2025-11-06

Alttpr - Version 32.0

  • Initial release

Quad Randomizer - Version 0.3.0

  • Systems Changes

    • New website with more configuration options and better integration with the alttpr randomizer
    • A huge set of behind-the-scene changes to better integrate quad into the general codebase
    • Custom sprite support for Z1 and M1 (Andypro & total)
    • A huge set of QoL and bugfixes for Z1 and M1 (Andypro)
  • Gameplay Changes

    • Massively improved SM Map randomization support with newer maps and better map rendering and a lot of bug fixes
    • Added a soft-reset into SM that reloads the last save (Sel+Start+R+L)
    • Map Rando: In SM the game is now autosaved to the portal room when entering through a portal

Old Quad Randomizer Changes

2024-11-03 - Version 0.1.11

  • Systems Changes

    • Added the missing DPCM samples for the Z1 music engine. (Andypro)
    • Fixed a bunch of inaccuracies in the NES music engine for Z1 and M1 (Andypro)
    • Fixed a bug in the M1 port that could cause crashes in certain situations
  • Gameplay Changes

    • Fixed corrupted graphics for the Wrecked Ship keycards.
    • Fixed a graphical bug in Z1 where Link would appear on top of doors in dungeons.
    • Fixed an issue with certain characters appearing incorrectly in the Z1/M1 item text overlays.

2024-08-08 - Version 0.1.10

  • Gameplay Changes
    • Fixed logic bug in SM where the logic didn’t account for colored doors properly.
    • Added key shuffle option - This will let you shuffle ALTTP dungeon items and add SM keycards.
    • Note that this is very experimental still so it might have unexpected bugs.
2024-08-06 - Version 0.1.9
  • Gameplay Changes
    • Corrected the backtracking check in logic for SM locations to ensure that it is always possible to get back out from a location.
    • Improved saving code in Z1 and M1 to hopefully prevent lost items in some cases.

2024-07-21 - Version 0.1.8

  • Gameplay Changes
    • Rewrote Z1 dungeon screen logic to properly take into account the placement position of items in a room in logic.

2024-07-15 - Version 0.1.7

  • Gameplay Changes
    • Fixed a bug when Z1 Overworld shuffle was enabled that cause the coast item and armos item to not be placed properly.
    • Fixed a bug in M1 where the top right energy tank location did not get its item written properly.

2024-07-15 - Version 0.1.6

  • Gameplay Changes
    • Added an initial implementation of Zelda 1 Overworld Shuffle (WARNING: Be aware that this may be very buggy)
    • Fixed a bug that cause Turtle Rock and Misery Mire entry logic checks not to work properlyin Zelda 3
    • Fixed a bug with ammo calcuation in Super Metroid that caused ammo checks to be broken
    • Reverted the music engine change for Z1 since it caused notes to be stuck
    • Fixed the issue where Bombos would be invisible in Z1 dungeons
    • Fixed issues with the Super Metroid logic where it didn’t properly connect the starting location.

2024-07-15 - Version 0.1.5

  • Gameplay Changes
    • Moved the Up+A (Up+B on a SNES controller) shorcuts in Z1 and M1 to controller one.
    • Fixed a placement issue where Long Beam and Screw Attach when placed in M1 would not function correctly.
    • Fixed the crash in M1 after defeating Mother Brain if it was not the final boss.
    • Moved the auto-saving in M1 to direclty when the Password screen shows up.
    • Fixed an issue in Z1 where it was not saving items correctly, it now saves when the “Continue/Save/Retry” screen shows up.
    • Fixed a bug in the music engine for Z1 and M1 that should now make some music and effects sound better.

2024-07-13 - Version 0.1.4

  • Systems Changes

    • The website has been updated to use a version of the website used for SMZ3.
  • Gameplay Changes

    • Fixed an issue where the Z1 triforces and SM bosses goal was not correctly written to the ROM.
    • Fixed an issue where certain items (like Hookshot) did not work properly when placed in M1.

Version 0.1.3

  • Systems Changes

    • Reworked a lot of internal data, so beware that this might cause new issues
    • Added support for custom sprites in SM and added basic sprite selection support to the website for Z3 and SM
  • Gameplay Changes

    • Hopefully fixed the random Z1 transition crashes

Version 0.1.2

  • Gameplay Changes
    • Added selectable crystal/boss/triforce goals for Z1, Z3 and SM
    • Fixed a bug where pausing in SM would corrupt items graphics
    • Fixed the incorrect Z3 standard state
    • Fixed an issue with some entrances in Z3 going to the wrong place
    • Rewrote the quick swap functionality in Z1 to work better